![]() AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km) however, they can be utterly devastating if her captain knows when to use them.Ītlanta - and her sister ship, Flint - are unique in the game in that they have unlimited charges of the Defensive AA Fire. She'll do far more damage with fire than she will with actual shell impacts. At 27,500 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. Success in game depends on finding the sweet spot between the two. The following is copied from Atlanta.Ītlanta is a Tier VII American cruiser that plays like a "tweener" she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer. ![]() ![]() ![]() The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".Ītlanta B is identical to Atlanta except for her paint job. ![]()
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